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Bards follow an Orlesian tradition, acting as assassins, spies, saboteurs and following other secretive pursuits in the constant and sometimes petty, struggles between nobles. Having taken the minstrel's art to new levels, bards are skilled performers and master manipulators; bards can inspire their allies or dishearten their foes through song and tale.

Specializations bonus: +2 willpower, +1 cunning

Talent Grid



A bard is something of a curiosity even in the courts of Orlais, where intrigue is as common as silk. Musicians and troubadours, doubling as spies, exploit their access to powerful nobility to glean secrets for employers who are usually nameless even to the bard. The nobles welcome such entertainers with full knowledge that any could be a bard; the thrill of outwitting a spy is a notion the Orlesian aristocracy can hardly resist. Unfortunately, when they finally realize that a master bard has been among them, it is usually too late. Bards use music to soothe hearts and cloud minds; in combat, their abilities to inspire allies and distract foes are legendary. Beyond their music, they are masters of dirty fighting, stealth and larceny.

In other parts of the world, bards are less prominent but no less dangerous. Bards travel wherever secrets have value: in Ferelden, they once played fairs and graced the courts of banns and arls, listening for secrets that could be used to sway the fiercely independent nobility. Outside of Orlais, most traveling entertainers are now merely musicians, but that only makes the spies more difficult to detect.

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