EVENT TYPE DEATH

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Source:
script.ldf
Sent when:
creature or placeable have the death effect applied (regardless of hitpoints)
Sent from:
scripts
Sent to:
creatures, placeables
Parameters:

  • Creator: killing object

Usage

case EVENT_TYPE_DEATH:
{

object oKiller = GetEventCreator(ev); // killing object
// Insert event-handling code here.
break;

}

Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag.

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